Repeat frames

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  • <img src="" border="0" />

    I want that when it hits the green square, continue immediately and do not stand two seconds to move forward, I want it fast.

    Here my example capx:

    I want my player to pass over without stopping

  • I want that when hitting the red square with the Green, continues forward without having to rewind, to pass it over.

    You can make me an example? because by putting animation, to pass over, I have to wait for the animation to end <img src="smileys/smiley6.gif" border="0" align="middle" />

  • In event 1 add an action "Sprite2: Set Solid Disabled" (in the Action dialog in the section "Solid" as "Set enabled").

  • thank you very much, it worked perfectly

  • I don't want to open another post, so that I will use this.

    You know how an animation can repeat frames e.g. from 5 to 10 and only when you press a key, repeat these frames all the time

  • What I want is that when you stop down a key appears when finished animation 1 and animation that appears Animation 2 and the latter is repeated continuously, while you are pressing.

    this can be done? <img src="smileys/smiley18.gif" border="0" align="middle" />

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  • Nobody knows if it can be done?

  • I'm not sure i fully understand your question, but to make things easier on yourself, you should separate out your animations.

    eg: animation1


    Then you can use them whenever you want, without having to worry about what frame you are on.

    Maybe you can try rephrasing the question again?

  • I have 3 animations, animation is the first normal, the second is transformation and the third is transformed. I want that when you stop pressing the space key, go to transformation and when I finish this animation follow transformed and that the latter do not stand, but holding down the spacebar.

    If I put two animations that of normal and transformed along with transformation, I gather the two animations, I just want to stay transformed.

    That seems complicated :(

  • I see that has no solution :(

  • Hi,

    I have 2 different sets of animations in a sprite. How do I call the different animation in the event sheet? The default animation keeps playing and I haven't been able to find any tutorial on how to overcome this. Thanks! :)

  • Cezar , I'm really sorry to say that I didn't understand your question ans I can't help you ... Maybe ask someone who talks English + your native language to help us understand you...


    Set animation ...

  • thanks for reply, but this post is January and Kyatric helped me <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hi!

    Yup, i did set animation, but it didn't work as how i want it to be. Do you use instance variables, by any chance? thanks :)

  • Hi!

    Thanks for your reply. I will try ask Kyatric on how to do the animation. Or maybe you can post up a tutorial on how you do this? That would be very helpful. Thank you :)

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