I can't seem to find a way to have an object with bullet behaviour that runs smoothly when the ball goes faster and faster.
The objects keeps gets unstable when it is too fast and it even breaks at some point.
I got my following path technique through this guy : scirra.com/tutorials/756/setting-custom-paths-using-waypoints
Maybe I'm doing something wrong, i should probably use something else than bullet behaviour for following a path, but i need the bullet to go back and forth on a same path, which is possible with the capx i had found.
Do you have any idea how to fix the edgy unstable behaviour of the ball when it gets too fast?
You can find my capx here : dropbox.com/sh/44metf52bnkvanf/AABasGnuVIt9hx-TTPo9ygmea