How to remove object from family ? Or tell me the same function to solve my problem.
Look at screenshot,
<img src="http://i.imgur.com/mENZeqy.png" border="0" />
When random sprite falling down to the Sprite (red) current sprite must be stopped and new random sprite from the family must be created on the top. Like tetris!
But keyboard function and other things are active for ALL instances of Family1, but I need it's worked only with new created instances.
I create Family1.Destroy function for testing, it's work fine, but I don't need deleting old instance because it must stay at the ground like physical object.
I hope I explained my problem. Sorry for my english.