I'm working on a multiplayer object.
One thing that becomes my concern is that there are some "acceleration" and "deceleration" applied to the movement of the character on client side even though I have set the accel and decel on the same value.
To make it easy to visualize::::
Host side::: all characters walking without any accel and decel.
Client side::: every characters except the host moves with accel and decel.
Thank you for your help