Thank you. My question feels dumb now. Still wrapping my head around how to properly integrate arrays into what I want to do. I just tried storing the tile state in an array and subtracting its "health" when a bullet collides with it, however it only subtracts it once. So with a default value of 3, it subtracts to 2, but won't subtract further upon further bullet collisions. I don't know if I need some kinda for loop or something but I have included a snapshot.