I've just started working on an infinite runner (along the lines of geometry dash)
and I've come across a problem that when my player almost lands and you try to tap, you tap to fast before the player is on the ground yet. So then you can't tap a 2nd time fast enough and you die. It's a problem I need to find a work around to.
Nothing I've tried has worked... but what I'm sure would fix it, is a way to refresh the jump of the player. (like refresh it without hitting the ground)
That way, I could pin something to the bottom of the player, and refresh the jump when he gets close to the floor. (without actually having to make him land.
Any way of refreshing the jump in the platformer plugin?