I'm toying with the idea of making a 2 player game, where both players can control their player objects simultaneously. To do this I'd need to be able to reference each ones touch coordinates separately
e.g. on Plyr1 object touched -> set Plyr1 object to Touch.X
on Plyr2 object touched -> set Plyr2 object to Touch.X
Because both players can touch their objects at the same time, I need a way to differentiate between the coordinates of Plyr1 Touch.X & Plyr2 Touch.X (so that they are not both moving to the same Touch.X).
I'm sure I've come across something like this on C2 before, but can't remember where I saw it. I've searched the forum, but I haven't found anything so far.
Could someone please put me out of my misery and tell me if there is a way to do this.