I'm not sure if this is what I'm looking for, but I think my problem is that I can't find out how I reference other objects.
I want to destroy only the particles that are pinned to a bullet object when the bullet is off-screen, but the system destroys all of the particles when one of the bullets is off-screen.
So it works well when you only have 1 bullet on-screen, but if there's more than 1 bullet, the fire effects of the other bullets are also getting removed.
So what I want is to only destroy the objects that are pinned to the bullets that are not on-screen.
I'm not very good at explaining my problem, but here's a .capx I've created in 5 minutes to demonstrate my problem: https://www.mediafire.com/?zyrrpu58rubrjd8 (remember to open "Layout 1" before running the project, I always have different "storage" layouts to store the objects that need to be created by the system.)
I hope someone can help me out.