I am so stuck.
My game was running at 60fps early yesterday. I edited a lot of things that I forgot to keep proper track of. When I saw fps was at 27%, I clawed through the code looking for anything triggering often. Found 2 things with a 10% count and squashed them- fps rose to 42%.
But it seems that despite extremely low draw calls and code being actively used, the fps has dived because of the engine.
What does that even mean? How can I reduce the engine costs?