Recipe for Crosswalk / new IntelXDK and iOS?

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  • henriquesv

    Try this version

    https://github.com/finscn/Ejecta/tree/adb15f017fa4c9705f39e5f3928479558a0617ea (Commits on Aug 21, 2014)

    And let me know the result

    Thanks

  • Incredible cranberrygame ! It works like a charm!

    Please, let me know... what is it that makes this version work!??

    Thank you so much!

    Let me know if I can help you in any way.

  • henriquesv

    Congratulation!

    It's the version I used.

    Version update some times raises bug.

    Thanks

  • Sisyphus , it is not working with IntelXDK. I end up getting errors such as this:

    The build failed. An error occurred while building the application. Verify your build assets are correct and try again.

    Build Log:

    Building a Cordova 3.3 application.

    The application name is "Colors Corner"

    The package name is "br.com.descomplicados.colorscorner"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "Cranberrygame" installed.

    Targeting iOS version 5.

    Copied Icon-120.png (120x120) image file to icon-60xlp@2x

    Copied Icon-60.png (60x60) image file to icon-60

    Copied Icon-152.png (152x152) image file to icon-76xlp@2

    Copied Icon-76.png (76x76) image file to icon-76

    Copied splash_1024.png (748x1024) splash screen to Default-Landscape~ipad

    Copied splash_2048.png (1496x2048) splash screen to Default-Landscapexlp@2x~ipad

    Warning: No splash screen supplied for 320x480. Using the default.

    Warning: No splash screen supplied for 640x1136. Using the default.

    Warning: No splash screen supplied for 1536x2008. Using the default.

    Warning: No splash screen supplied for 640x960. Using the default.

    Warning: No splash screen supplied for 768x1004. Using the default.

    An unexpected error occured while attempting to build the application.

    =(

    I will try Ejecta now...

    Had the issue. I use transparency in one of my icons when it was not allowed. Try double checking your app assets.

  • 1.check your App ID

    2.Ad hoc provision file

    3. Make sure checked the Ad hoc option which is very small text

    Exporting iOS on intelXDK needs only 3 of these. Im using HTML5 export for my iOS on Intel XDK, I tried Android exporting files but it was not good as HTML5. Some problems may encounter such as no audio and orientation, Alert at beginning, the game is not resume and suspend when minimize.

    Resolving:Delete the alert command in index.html .Check Audio and Device plugin on the right side, and check out this link to fix Orientation . Put the resume and suspend commands in exported Android index.html to your index.html.

    Thats all of my problems with iOS exporting. Hope this can help you.

  • search " Intel XDK Orientation Sample" for the link to resolve Orientation

  • henriquesv

    Try this version

    https://github.com/finscn/Ejecta/tree/adb15f017fa4c9705f39e5f3928479558a0617ea (Commits on Aug 21, 2014)

    And let me know the result

    Thanks

    Hi cranberrygame

    I'll try use to use Ejecta to compare with Intel XDK process. I use Admob plugin installed in the C2. This plugin in github is for C2 or for Xcode? Could you give me some instructions of where to place de folder and how to setup, please? I intend to follow the Ashley's tutorial. Thanks.

  • RenatoB

    Do you want to use Ejecta? right?

    Ejecta is not XDK

    Ejecta is on Xcode (ios).

    If you want to know more ejecta c2 plugin, reply

  • RenatoB

    Do you want to use Ejecta? right?

    Ejecta is not XDK

    Ejecta is on Xcode (ios).

    If you want to know more ejecta c2 plugin, reply

    Hi cranberrygame

    I know. I intend to use Ejecta to create apps for iPhone. Until now I just created apps for android. I appreciate if you can give me some tips. Like I said before, I'll follow the Ashley's tutorial about Ejecta.

  • RenatoB

    I don't catch your point.

    Which do you want to use, ejecta? or xdk? when build ios app?

  • RenatoB

    I don't catch your point.

    Which do you want to use, ejecta? or xdk? when build ios app?

    Ejecta

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  • Just use Phonegap Ejecta plugin.

    Go to this post:

    This plugin is currently paid, because basically you can use iAd in ejecta.

    Thanks

  • cranberrygame

    I can use admob in iOS, right? I think that I've to use the same plugin that you indicated to Henrique.

  • RenatoB

    Yes, you are right.

    you can use Phonegap or XDK ios. (if c2 supports XDK ios, I didn't test)

    I wish you a good result.

  • henriquesv

    Send me PM including your email, I'll send you Ejecta Admob freely.

    Then admob works on Ejecta

    Thanks

    ashwin2000

    Thanks

    cranberrygame

    Now it's me that don't catch your point. You send a Ejecta Admob (plugin?) freely to Henrique, right?

    I would like to use Ejecta with Admob, too. Is the same solution, isn't?

    Sorry (in advance) if I understood something wrong.

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