0. how can I make raycasting shadows for my character in side view?
I have side view 2D characters and environments, not a top view, so it needs to be flatted on base of the floor shape/perspective.
1. Is it possible to make soft and hard shadows?
2. Does the light also change color?
3. Is it possible to exclude sprite from the light?
Here is tech example what I am looking for (top view):
Here is another example of raycasting shadows and color changes (no construct):
This is the goal I would like to reach (shadow change in angle of the sprite):