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I am making a platform game and currently Ive got working melee enemies. And I would like to know how to make when enemy is at X distance of pixels that he stops and starts shooting at me.
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you can use the system compare action to look at the player.x and player.y vs. the enemy.x and enemy.y and if it is less than a certain amount, have the enemy stop and fire.
could you give me a small example pls, judging by what you said it seems like the thing i need
There is also the distance() function you can use to compare the distance between 2 coordinates
Where? I tried to find it but is it under conditions or actions, and under system or just some sprite in general?
I made a small example. Maybe that can help you understand.
Thanks exactly what i needed. Didnt know it was that easy XD