I have a tile emitter that I move up and down off the screen. It creates a new sprite and I move it across the screen at Speed*(dt*60).
My question is, what is the best way to call the spawn method? If I set it for a set number of seconds, it is never 1000% accurate and there will be gaps in the chain.
To summarize. I want to spawn, one after another (gapless), a sprite from an emitter. How can I make sure, that given changes in gatetime speed, the emitting takes place without gaps.
Normally this is handled by a tiled BG. But I want more control.