First post, be gentle with me.
I'm creating a side to side shooter (retype style) game and I can't figure out how put a random size on the enemy sprites that I'm spawning. Got some lovely sine movement on them as they go across the screen, but could do with a little bit of difference in size to give a bit more variation.
I'd rather not create a duplicate of the sprite as it's more to load. I thought I could set up an instance variable as a random size number, and then apply that into the size properties somehow, but it doesn't seem to like that. And I can't find an obvious way to do it in an event without effecting all enemy sprites on screen.
It's probably really obvious as I can't find any other posts asking the same question!
Any help appreciated.