Sure thing!

The **random()** expression is used to find a random number.

- **Random(X):** Used to find a random number between 0 and X.

- **Random(X,Y):** Used to find a random number between X and Y.

Red_Square.Width and Red_Square.Height are expressions that return the width and height of the red square in pixels. Red_Square.X and Red_Square.Y are expressions that return the red square's X and Y position in the layout.

Since the sprite's origin is placed in the center of the sprite by default, we can find the edges by doing:

- **Left Edge:** `Red_Square.X-Red_Square.Width/2`

(Lets call this *A*)

- **Right Edge:** `Red_Square.X+Red_Square.Width/2`

(Lets call this *B*)

- **Top Edge:** `Red_Square.Y-Red_Square.Height/2`

(Lets call this *C*)

- **Bottom Edge:** `Red_Square.Y+Red_Square.Height/2`

(Lets call this *D*)

This is because since the origin is in the center, that means the edge of the sprite would be half of the sprites width/height away, yeah?

Now that we have the edges of the Red Square, we can just plug it into the random expression.

Using random(A, B) would get us a random point between the Left and the Right edges.

Using random(C, D) would get us a random point between the Top and the Bottom edges.

And that's pretty much how it works! Was I clear enough or should I explain more?