I have 6 sprites which are identical apart from the UID. They represent all the lettered keys on the keyboard by selecting a random frame of 26.
So each sprite shows a random key out of 26 choices.
The problem I have is that the sprites can easily have the same letter showing, which I can't let happen. For example two sprites show the 'A' letter.
I have got all the different frames in an array with setting...
Array Value at 0 = "A"
and then setting a global variable called 'keys' with...
System Set keys to Array.At(0)
So how do I go about getting a solution to something like this...
If animation frame 0 == animation frame 0 then repeat random selection until nothing of the six sprites matches.
I've started to pull my hair out so if you solve this I will be forever grateful.