Hey guys, I haven't really been able to find anything that fits this on the forums yet.
Is there a way to have multiple enemies pathfind to random points within a layout, but do it independently of eachother, so they don't pathfind in a group, and just seem to wander around the layout?
It would also need to be a method that could be easily stopped or disabled when the game is paused without using Timescale.
I have a method that somewhat works in my project here:
<img src="https://scontent-a.xx.fbcdn.net/hphotos-frc1/t31/1796740_580370928723004_155760587_o.png" border="0" />
However, the enemies need to stop immediately when the game is paused. While I can create conditions that break the pathfinding, it isn't until they've arrived at their destination that they finally stop, which doesn't work.
Any help cracking this would be greatly appreciated!