(Sorry if I write badly, but English is not my native language.)
I keep on making a top-down shooter, and have stopped at one small problem I'm sure you guys can help me with. I am completely new to the Constructor 2 and use the free version.
What I'm trying to achieve is:
To spawn monsters total random all over the playfield, but not within the players sight (screen area).
I use this now, and this monster spawns all over the playfield, also within the player screen area.
Condition: System -> Every X seconds ->
Action: System -> Create object -> Monster, layer 1, Random (X), Random (Y).
Is it right that I intend to use the common condition "Is on screen" to fix this?
If anyone has the time to write down an example, or if you could point me in the right direction. I would really appreciate this!