Random Image Generation

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Template for dungeon/maze generation, using wave function collapse
  • Hello all:

    I have a group of images. Each of these images has a text instance variable.

    On load, I want to load a random image. Depending on the image selected at random, I want to load a series of images that are "tagged" with some attributes related to the one that was picked.

    So, say on load, I pull an image with an instance variable "green".

    I want to load all images that have that instance variable included also. So out of a larger pool of images, I want to pull out the 3 images that have "green" as an instance variable also.

    1) How would I randomize the image generation on load?

    2) How would I then take that instance variable value and draw only those images that have that variable applied?


  • Assign an instance variable for each colour

    Use rand(min,max) on start of layout to select a random number

    Use create object to create all objects with rand as instance variable

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  • Thanks. Will give this a look and post my CAPX.

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