I have accomplished getting the text working via Ashley's example, but using SpriteFont+ instead:
The question is, how do I "RPG" this method? IE: How do I load text within the SpriteFont+ box, wait for user input, then continue the text? This would require a "hold button to scroll faster" and a "hold button doesn't continue text, only pressing when text is ready to scroll on" condition. Is there an example of this in action?
To get a better understanding of what I'm talking about, play any RPG ever.
I do have a few ideas on how to do it, but it would require multiple texts. I'm sure I could also set the text in the code itself instead of calling on pre-defined text, but I'm not sure that would be the best way to go about this.
If anyone has an idea or maybe a forum post I haven't found, please let me know!