I've got a door that will swing open when the character moves over the green pad. It should open a full 90-degrees. The open and closed values are stored to two instance variables (lines 2 & 3). I use the "rotate towards angle" action (lines 20 & 21), and at one point, it worked. Regardless of the parameter of how many degrees to move. Any ideas why it stops just a few degrees short?
According to the manual, the action should rotate the full amount specified, but, suddenly it's not doing so.