I want my game to display the fuel units on top of my character. I created a text object, and in the event page I wrote it like this:
Every tick > set "text" position to "Player"(imagepoint 3)
Every tick > set "text" to (Global Variable, in this case fuel_units)
If you go to the pictures you'll see that this display has no problems when stuck to the layer, but apparently when following an imagepoint, after my Player falls for a few pixels then the text falls too, and faster than my character (see picture).
I don't know why this happens considering I used the same every tick > set "SPRITE" position to "PLAYER"(imagepoint 2) and it works, so how come the text falls?
BTW, I tried using the PIN behaviour and it didn't help.