I would say the best way would be to destroy the one you picked up, spawn another at the same time with a bullet behavior attached, have that one also with a timer behavior set to a "distance" of whatever time looks right (0.3,0.5, etc) have the angle set the same as player angle. On "distance" timer tag have destroy animation play and destroy pot.
Yeah, I have him actually picking up the item that is placed:
The item (in this case a bush) already has a disabled bullet behavior.
When doing the "pick up" routine, I get the UID of the item, and focus on that, lifting the exact same UID that is on the ground. I replace the ground area with a "respawner" so when you go to the next screen it triggers to replace it.
The problem I'm mainly having is the throwing part, I cannot seem to "throw" the item in hand. The items have a bullet behavior, and depending on which way the player faces it should throw that direction. I cannot seem to figure out the curve or if even bullet is proper for this action. The bush/pot/etc should not go in a straight line, but curve down, which I've kind of done by compensating for the Y value of it's position, but when I implement the same thing for the other direction it doesn't work properly.
I'm thinking it might be easier to do a custom movement, but I've never worked with it before.
I'll be honest here, it's a remake for me, personally, to enjoy. I can PM you a CAPX if you wish, but keep in mind that it's early stages (I just started it less than a week ago).