I'm working on a "pseudo-perspective" for my game and I succeeded with the effect but I'm having some trouble with position of the zoom. Basically I want to zoom to a specific point but I'm only managing to zoom dead center of the screen.
Here's a screenshot to illustrate what I want a little better:
I tried zooming to a camera object but it kind of centers it as well leading to UI elements going offscreen.
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System-Scroll to Position(x,y) ?
Here is an older thread, with some capx files that may help you get started.
That one used an object to get the scroll to position, but you can use variables or any other method you like to get the target x/y position as well.
For your UI elements, recommend putting them on separate layer with parallax 0 and positioning using anchor behavior or viewport expressions.