My name is Alex. First of all I'm very happy about being a part of this community and I'll contribute as much as I can.
I'm new to Construct 2, so of course, there are tons of questions in the head. I'll read all FAQ's and manuals eventually, but for now I'm a bit lost.
Currently working on a "15" game and I have no idea how to do a math part. I have some experience in programming (it was Visual Basic 5 long time ago), so some common terms and principles won't make me halt <img src="smileys/smiley36.gif" border="0" align="middle" /> .
So here it is: How do I generate an array full of 16 random numbers (each time different order, as I remember if rnd is not properly done, it may repeat the same randomness after restart) and then assign them to 16 global variables and then place each one to a preset XY coordinates, providing I have some graphics - a field, 15 tiles and so on.
Any help would be very much appreciated <img src="smileys/smiley9.gif" border="0" align="middle" />