I have a game that has multiple levels. Each level has its own timer that controls when the level ends. Because of this, I have externalized the level config into a function that is called at various points in the game. (called initially when the game loads, called when someone restarts a level etc.)
Unfortunately, it seems that my "Every X Seconds" loop isn't working within the function.
See the link below for a very basic capx demonstrating this.
What Should Happen: The text on the main screen should count down from "3".
What is Happening: The text is sitting on "3".
Any thoughts on this? I have a feeling I'm missing something very obvious, as I would imagine this would just work.