> So then if you make it a small image (e.g. 32x32) and stretch it up as big as it needs to be, it won't use much memory either.
Never really thought about this taking less resources, but its actually quite a lot you can reduce it if you need collision sprites that are invisible and then just stretch the hell out of them. made a sprite with 150000x150000 and it only used est. 0.3 mb original size was 128, so good to know
Why the hell would you ever need a sprite 150,000 x 150,000 pixels?! God damn, people.