i think i read the most important topics about memory usage in construct by now, and i'm aware what is using the most of it and how to prevent massive usage.
There's just one thing i'm still not sure about animations.
My character animations like moving, standing etc. are all using about 15-20 frames.( I used to use about 30 frames, so the animation was smooth, but for sake of memory usage, i reduced them). Each frame picture got around 10 kb.
Now if i load them into construct, memory usage raises very fast. Everytime i export them from spriter, i'm gonna resize them as small as possible, so they still look good in my 1920x1080 sized project. In construct i'm croping them all. Still it's taking quite a bit of memory.
Now my real problem is, i got a looot of animations for each character and enemy and in the end i'm gonna have lots of characters too.
1.Question: Am i overlooking something to keep smooth animations, even with like 15-20 frames?
2.Question: If the memory usage tells me, it's using let's say 300 mb. Does that mean it's using that the whole game, or just for the layout.
Btw:My approximately downloadsize is about 30 mb by now, while my memory usage is about 300 mb. The backgrounds don't use that much of memory, it's just the animations, which are all already downsized to the limit of an acceptable look.
Maybe somebody can light up my mind a bit