I understand that C2 behaviors automatically use dt
so if I'm using a behavior to set something, say
set sprite1.bullet.angleofmotion to sprite2.angle
do I use dt?
and while I'm at it, what about something like this:
rotate sprite1 (sprite2.car.speed/200) degrees toward (sprite2.x, sprite2.y)?
As I'm looking at this, I'm thinking yes, but I could use a little clarification.
EDIT: upon trying some of this out, some of it just doesn't look right.
I think what I really need to know is when NOT to use dt?