I imported a .wav audio file in the Music folder and this has generated a .m4a and .ogg files.
I execute the sound "on start of layout".
I exported the project to cocoonjs, but when I tested the game from de cocoonjs app in a Android or iOS mobile, the game crash on startup. In the logs of the cocoonjs I see "received memory warning".
Before inserting the sound, the game was running normally.
Can you help me, please?