How do I Publish to IOS

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Publish and Subscribe to events in event sheets and from the scripting interface
  • Hi All, <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I have taken the plunge and decided to purchase Construct 2. I experimented with a number of different game development packages, but construct 2 came top for ease of use, price and functionality. I even looked at BuildBox, its good, but no way on earth is it worth the amount they are asking. Considering the Cry Engine is free! The Unreal Engine is free! And these are pretty impressive development environments. Sorry I'm rambling on now. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    Any way my first little attempt at a game is underway in construct 2, but I have a mountain to climb to learn all the functionalities available and ways of creating a game. I watched a youtube video (

    Subscribe to Construct videos now

    ) explaining how to export the game for testing on the Android using XDK. My issue is that the XDK still has a fault reported back in dec 2014, iOS Landscape screen orientation not working, even though preferences have been set in construct2 and the XDK. I tried it last night and the problem occurred on my iphone4s device.

    I'm sure their must be a fix or work around by now Jan 2016. Or should I be using a different publishing tool, any advice on this really would help.

    If any one can advise me and point me in the right direction I would appreciate that very much.

    John the Noob <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • I am not a C2 "noob" anymore, but I can tell you I am having the extact same problem! iOS does not start in Landscape mode. I tried every hack, tip, function found on internet! NOTHING WORKS :'(

  • Hi All, <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I have taken the plunge and decided to purchase Construct 2. I experimented with a number of different game development packages, but construct 2 came top for ease of use, price and functionality. I even looked at BuildBox, its good, but no way on earth is it worth the amount they are asking. Considering the Cry Engine is free! The Unreal Engine is free! And these are pretty impressive development environments. Sorry I'm rambling on now. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    Any way my first little attempt at a game is underway in construct 2, but I have a mountain to climb to learn all the functionalities available and ways of creating a game. I watched a youtube video (

    Subscribe to Construct videos now

    ) explaining how to export the game for testing on the Android using XDK. My issue is that the XDK still has a fault reported back in dec 2014, iOS Landscape screen orientation not working, even though preferences have been set in construct2 and the XDK. I tried it last night and the problem occurred on my iphone4s device.

    I'm sure their must be a fix or work around by now Jan 2016. Or should I be using a different publishing tool, any advice on this really would help.

    If any one can advise me and point me in the right direction I would appreciate that very much.

    John the Noob <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    Hi,

    welcome to the C2 community. There are two good ways to get your app on a iOS.

    1) Cordova & Intel XDK

    https://www.scirra.com/tutorials/1353/h ... lkphonegap

    • Supports Phonegap / Cordova Plugins
    • Supports all Browser Features (Buttons, Loader, Inputfield)
    • Filesize about 20+ MB

    2) Cordova & CocoonIO

    https://forums.cocoon.io/t/construct2-h ... ocoonio/45

    • Awesome performance
    • Supports Phonegap / Cordova Plugins
    • Supports less Browser Features (no Buttons, no Loader, no Inputfields)
    • Filesize 7+ MB

    You must decide on your own what you want to use at the end.

    Regards

    Andy

  • Hi Andy,

    Thanks for that , I will give them both a try and see what happens.

    Cheers John

  • Hi Andy,

    Thanks for that , I will give them both a try and see what happens.

    Cheers John

    Hi John,

    You're welcome

    Regards

    Andy

  • AndreasR i speak from two try yesterday with my new game Sudoku Nano to build on cocoon.io on it shrink the all Text in half from its original size i use canvas+ so you can say no Text object for cocoon canvas+ also

    https://play.google.com/store/apps/deta ... sudokunano

  • This is interesting, I have read on other posts and other sites that this is actually an Apple IOS issue after version 8, I'm sure that's what I read. So I'm guessing at the moment no one is porting construct2 games to IOS because of this strange behavior. Also finding answers in the Forum for specific OS's is a little hit and miss. I wonder if there should be additional topic titles based on the OS, i.e Android, Apple, Windows, Linux, Amazon, Arcade etc, this would help users track down developers who have successfully ported to these OS and have discussions on the technical difficulties if any. It would be helpful, I think.

    John

  • AndreasR do you mean that with Intel XDK, app generated can't exceed 20 MB ?

  • AndreasR do you mean that with Intel XDK, app generated can't exceed 20 MB ?

    No, I meant that the file size of the app will be about 20 mb. Surely if you add a lot of big images or sounds the file gets bigger.

    But the minimum size is about 20 mb.

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  • > AndreasR do you mean that with Intel XDK, app generated can't exceed 20 MB ?

    >

    No, I meant that the file size of the app will be about 20 mb. Surely if you add a lot of big images or sounds the file gets bigger.

    But the minimum size is about 20 mb.

    Thanks ! do you know if there's a maximum size to publish to iOs ?

  • >

    > > AndreasR do you mean that with Intel XDK, app generated can't exceed 20 MB ?

    > >

    >

    > No, I meant that the file size of the app will be about 20 mb. Surely if you add a lot of big images or sounds the file gets bigger.

    > But the minimum size is about 20 mb.

    >

    Thanks ! do you know if there's a maximum size to publish to iOs ?

    Sadly no, I never have made any games for iOS yet.

    Regards Andy

  • >

    > > AndreasR do you mean that with Intel XDK, app generated can't exceed 20 MB ?

    > >

    >

    > No, I meant that the file size of the app will be about 20 mb. Surely if you add a lot of big images or sounds the file gets bigger.

    > But the minimum size is about 20 mb.

    >

    Thanks ! do you know if there's a maximum size to publish to iOs ?

    2gb...

    You can reduce the size of Intel XDK exported apps by changing the Crosswalk Runtime to "Shared" under your app's build settings in Intel XDK. You will have to install the Crosswalk Runtime later on your phone after someone installs your app.

  • Lovely. Thanks !

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