What's the best way to do this?
And what about the player save files? it still work's after the update, right?
I'm using local storage in my project.
Develop games in your browser. Powerful, performant & highly capable.
There's a good post and response here :
5. This is also very simple. Just export from C2 and upload the whole folder to your Steamworks folder and then everyone will get the update if you choose to make it public. You can in this step also just publish it in secret to your testers first. Savedata can be handled by cloud save easily or just locally. It will not be lost if you update the game even if it is in the game folder.
There's a good post and response here : 5. This is also very simple. Just export from C2 and upload the whole folder to your Steamworks folder and then everyone will get the update if you choose to make it public. You can in this step also just publish it in secret to your testers first. Savedata can be handled by cloud save easily or just locally. It will not be lost if you update the game even if it is in the game folder.
Awesome! Thank you.