Hi guys! I'm not an expereinced in scaling, my question is how to properly design a level in a platform game.
In my case I make a game for Iphone. If I make layout size wider, there is a white place which is not covered by my font images. I can solve this problem by increasing layout scale, but it makes game ugly.
What I am actually need in gameplay is to fall in the dungeon, but my scene is limited, there is no place for dungeon because if I make level larger there will be place which is not covered(and also font images are tiled). How can I focus the camera in a part of level so that other part will exist but not showing?
What I actually mean is that construct 2 in width don't show the whole path playing the game, but in height it is always shown