Hi there!, my name is Juan but you can call me m00gg as my nick suggests.
I'm trying to do a soccer platformer game where the player has to do 'juggling' (hit the ball with the legs/foots and the ball can't touch the ground) which is a very simple mecanic. The main problem is that i'm working with an artist and she gives me the character spritesheets with the animations, I need that every animation has different physics (when the player elevates his leg to hit the ball, etc). I tried using different polygon shapes first, this gives me an Assertion Failure of polygon and also doesn't work pretty well, maybe i'm missing some point but I hope anyone knows a good way to achieve this gameplays mechanics.
Thanks!.