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Right now I am constantly experiencing an issue of collision detection under nesting. Specifcally it has to do with overlapping objects under the else condition.
Download source (test for collision case using debugger)
https://www.dropbox.com/s/q72nmbqrwtevvqb/sftahg_0_2_1_2.capx
The first case
image link:
s179.photobucket.com/user/Johnshi/media/line_30_else_overlap_bug.png.html
I did as much as I can to get the corner objects to overlap the arrows, but the system will always label it false on line 30 but line 28 is always true. I am wonder from you guys on how I can properly check collision for the dot object despite being within range
Your Sign_esw frame 0 has an origin of 0,0
frame 1 has an origin of 0,3
so, when it is on frame 0, the objects never actually overlap it...
when I made the origin for frame 0 also 0,3 then it seemed to work fine.
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Thanks for noticing the mistake because I must have overlooked on the origin points.
Now the signs work as expected.