I've tried exporting a project (with Node Webkit) for some friends using Apple systems, gave them the OSX64 folder I got after exporting, but... the game doesn't even open. They get a warning box saying "Impossible to open the application".
Here is a picture : hpics.li/ef61097
Is it due to what I can read on the "Exporting desktop apps with NW.js" manual page ?
[quote:htkzw1xx]Publishing on OS X and Linux
The most common problem with publishing to OS X and Linux is the execute permission for the executable files. File permissions work slightly differently on Windows, and it generally recognises any file ending in .exe as something that can be run. On OS X and Linux, executable files have no special file extension, instead requiring an "executable" file permission to be set. Windows is not usually aware of this, so if you copy files from Windows to an OS X or Linux system, the files may not have execute permission and therefore fail to run.
Src : scirra.com/tutorials/1276/exporting-desktop-apps-with-node-webkit
If so, how do I get around this without owning any Apple system myself ?
Also, while I'm at it : are there good coding / gamebuilding practices when it comes to games for non Windows OS (IOS and Linux included) or should I just code as usual ?
Thanks a looot for your help !