Problems with sound & touch controls on iOS

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  • Hi,

    I'm quite pleased with myself for creating my first (very basic!) game:Crazy Parkour Dude

    I have two problems when trying to play on mobile devices - either on Scirra Arcade or on LAN preview:

    1) No sound on iOS (after a slight delay the sound works on Android)

    2) The touch controls work, but not the same as keyboard controls - my character doesn't move or jump as much as he does on the PC. This makes the game unplayable.

    I'm running the latest Construct2 2 on Windows 8.1 with ogg sound file. My iPad is a new mini with retina display I also tried on iPhone 4 and Motorola Xoom. I've tried Chrome & Safari - both have the same issues.

    I can post screenshots of events & more info if required. I'll be very grateful for any help.



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  • Different browsers/OS need sound in different formats.

    manual entry for audio help can be found here

    Post a link to your capx and we might be able to spot the problem with the touch control

  • Thanks - I think I've worked it out. I had 8 directional movement AND platformer movement and hadn't replicated both via touch.

    I think the sound issue was that I only had ogg. When I convert to wav and re-import, Construct2 converts to different formats and this makes the sound work.

    BTW - I used to dream of a 16k RAM pack for my ZX81 - never got one, so never had probs with wobble :)



  • It normally turns out to be something simple/overlooked - 9 times out of 10 you can spot it as soon as you post in the "How do I" forum <img src="smileys/smiley1.gif" border="0" align="middle" />

    How did we ever get anything into 16k never mind 1k ?

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