You need to add up values from all instances?
> Set GlobalVar to 0
System For each SpriteA -> Add (SpriteA.truk) to GlobalVar
i try but is more complicate
I already try but it's not enough ..
I will detail my problem lol ..
basically the global variable "wood product" is a resource counter that depends on several building "Woodstock" which they have a variable instance "wood" so
The variable changes with specific conditions (selects the number of objects on another object "Zone" to count the whole ")