Is there any solution to the ugly seams (at edges and between edge/fill) when using 9-patch objects and with WebGL disabled? Only way I've managed to get rid of the seams is by using Letterbox Integer Scale as the fullscreen mode, but this mode has it's own problems with the gigantic black borders at all sides. I would like to know is there any other solution to this problem or am I stuck using the Letterbox Integer Scale (designing a pixel art game)?
Would love to hear if anyone has managed to solve this problem and/or has recommendations on best resolution/screen mode settings for 8/16-bit style pixel art games.
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