Im making an event where "On Created" Object1, the game creates Object2 a certain distance from it.
But to actually have Object 1 as an active sprite on the Layout, I need to paste it somewhere off the layout, where it won't be seen.
The thing is, the game creates that instance on game run, so that it immediately also spawns Object2. And I don't want that.
How to make it create Object 2 on Object 1 Created, besides the initial spawn on layout start?