I was using the pick by overlapping point event on a family of objects but I want to perform the event only on an object overlapping with another object while the program perform the action with all the objects of the family because it works like an object overlaps with itself. Is it possible to tell the program not to perform the action on the object itself when it's not overlapping with anything?
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When you say with itself it's confusing to me. The overlapping point just finds objects overlapping a point that's not associated with anything. You could save the uid of the object you got the point from and then after the operlap condition do a system compare to make sure the picked uid isn't the same as the saved one.