I'm having issues with the Pathfinding behavior. First I'm sorry to have nothing to show because I can't reproduce the problem in a small simple project and mine is way too large for asking other people to work on it or find a mistake in it.
The problem I have is that sprites with Pathfinding behavior achieve to find path if the path is a straight line, but not if it needs to avoid obstacles. I have already verified the map (tilemap) and checked the pathfinding obstacle map and everything is ok. The sprites are stuck in "calculating" path. The behavior is set to custom and I add the tilemap at sprite creation, after tilemap is created. Changing to solid do not solve the problem.
I tested everything and tried to reproduce the error without success. I'm lost.
Anyone has ever encounter the same ?