I've been searching everywhere, but did not find anything so I will ask here.
I have a probelm with my player collider. I'm trying to create a Doole-Jump-like behavior, i.e. whenever my character hits the ground of a platform, it jumps. The problem is my character is kinda wide, but it has two tiny legs. I want it to jump only when its legs hit the platform, so I've set up a thin collision polygon. However it jumps as if a bounding box was used, i.e. he jumps even when his feet are off the platform.
I am using" player - platform is on floor > player - platform set vector Y " in my event sheet.
I know I am overlooking something, but what is it? Thanks for any tips...