The object I am trying to figure out the previous location of is a Bullet that uses the Bullet behavior.
An NPC needs to be able to move a set distance (say 500 pixels) toward the point (X,Y) where the bullet was created/fired from (this NPC uses Pathfinding).
I am trying to do this without taking into account the current location of the bullet (my check for the Bullet position doesn't happen every tick due to the sheer amount of bullets on the game screen at any time). So my question is - is this even possible? We know the location of the NPC and the Angle of Motion + Distance Traveled for the bullet.. how do we determine the X and Y that the NPC should move toward?