Yes. Prevent the spawned the right sequence (1,2,3,4,5) in the same order of the Sprite6 instances. If I prevent to show card #1 in the first Sprite6 (UID #1), would be a basic solution.
I tried to use UID to detect the first sprite:
X Sprite6 => RandomNumber = 1
=> (invert)Sprite6.UID = 1
In this case, when this "Sprite6 - UID #1" instance is drawn and the card #1 is spawned, the slot appears empty.