Referring to the .capx here: dropbox.com/sh/hsx1nz16wvp5yt8/gCqy09jChb
1.) The climber starts doing unwanted rotations after the first respawn from "Falling Man" (code lines 46 & 47) but only after he gets hit by another object. I get this result when running create object instead of spawn as well.
2.) Using the first layout as an example of the successful animation, I'd like the climber to animate a "hoisting up" move in the second layout, at each of the building ledge transitions. Here too, I tried what's in the code at line 3 and also by comparing climber's Y, but neither work.
Thanks for taking a look and hope you can help!