I am using the built in pathfinding for my Turn Based tactical game.
Here is my capx
The units move along the path but they cut corners.
The tile map is 32x32 I have set the cellsize of the pathfinding to 16 or 32, and everything else I could think of, yet they units still cut corners straight through the "solid" walls. I have also tried other settings like disabling diagonal movement, however no improvement.
I don't quite understand why there is this problem and why it cannot be set to obey the solid walls. I know there is another pathfinding plugin but first glance it looks more complicated to use so I was hoping to see if I could acceptable results from what I have built already.
The game is a work in progress and I have no commercial aspirations for it, simply a hobby project. However, please do not use my code for yourself without talking to me first. Thanks.