I'm making a infinite jumper kind of game. I whant to have different types of platforms, some move (whit sine) some not.
But I want to create this platforms with a certain distance from one another, don't make sense create 2 platforms near in Y dimension, or you have one or another in each space. Thay need to be far from one another to keep the game difficult.
I tried to use "is overllaping at offset", tried to compare their Y and destroy one of both if is too close, but I don't see why any of it works.
How would you do it? Simply prevent them to be close. It may be simple... newbie things.
Really appreciate your time! Thanks.