I have an object (thought) which spawns multiple copies.
I want these to start destroying these at random (via the fade-out) as you can see above.
My problem is that when using 'pick random instance' the engine will only choose the most recently generated instances. Whilst that's okay sometimes, at the moment it's working on a last-in-first-out basis, rather than random!
When using the 'pick instance using IID' (using the generated 'temp' value), for some reason none of them get picked and none of them get destroyed.
So how could I actually pick an instance at random? Is there something wrong with the order of logic above?
Hope that all makes sense.
Many thanks in advance!