So I have an immovable physics wall, which uses the rotate behavior to make it spin. When my character moves into the wall, the wall pushes it for a short time before the character physics just goes to sleep and the wall starts passing through it.
a) How do I stop the physics object going to sleep?
b) I'm pretty sure the character sprite goes to sleep because its X and Y velocity show as 0 in the debugger... even though it is being pushed by the wall. Any suggestions as to how on earth that's possible??